O TEMA DO FÓRUM ESTÁ EM MANUTENÇÃO. FEEDBACKS AQUI: ACESSAR

Ajuda em Script de Menu

Iniciado por JVSodre, 12/10/2017 às 00:24

12/10/2017 às 00:24 Última edição: 12/10/2017 às 09:55 por Corvo
Gente, Achei esse Script na Internet e Gostaria de Por Mais Linhas na Descrição dos Meus Itens. Eles Possuem Somente 2 Linhas e Queria Colocar Mais. Tem Como Colocar Junto Com a Expansão da Descrição Uma Quebra de Linha Automatica. Ja que no Banco de Dados Não Quebra a Linha Automaticamente

Script:
#============================================================================= 
# MCE Menu Upgrade 
#----------------------------------------------------------------------------- 
# This is the expansion for the menu! 
# This script will be updated 
# and reposted often! 
#----------------------------------------------------------------------------- 
# You CANNOT use my other scripts that require vocabs without them, they will 
# glitch and WON'T work. 
#----------------------------------------------------------------------------- 
#----------------------------------------------------------------------------- 
# Place the on the ABOVE all my other scripts or this will not work! 
#============================================================================= 

module MattV 

# Matt Core Addon - Menu Expansion! 
Extras = "Extras" 
Blank = "Unnamed" 
SComm1 = "Save" 
SComm2 = "Load" 
SComm3 = "Quit" 
Sclose = "Close" 

end 
class Window_MenuCommand < Window_Command 
#-------------------------------------------------------------------------- 
# * Initialize Command Selection Position (Class Method) 
#-------------------------------------------------------------------------- 
def self.init_command_position 
@@last_command_symbol = nil 
end 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize 
super(0, 0) 
select_last 
end 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Get Number of Lines to Show 
#-------------------------------------------------------------------------- 
def visible_line_number 
item_max 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_main_commands 
add_formation_command 
add_original_commands 
add_save_command 
add_game_end_command 
end 
#-------------------------------------------------------------------------- 
# * Add Main Commands to List 
#-------------------------------------------------------------------------- 
def add_main_commands 
add_command(Vocab::item, :item, main_commands_enabled) 
add_command(Vocab::skill, :skill, main_commands_enabled) 
add_command(Vocab::equip, :equip, main_commands_enabled) 
add_command(Vocab::status, :status, main_commands_enabled) 
add_command(MattV::Extras, :extras, main_commands_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Formation to Command List 
#-------------------------------------------------------------------------- 
def add_formation_command 
add_command(Vocab::formation, :formation, formation_enabled) 
end 
#-------------------------------------------------------------------------- 
# * For Adding Original Commands 
#-------------------------------------------------------------------------- 
def add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Save to Command List 
#-------------------------------------------------------------------------- 
def add_save_command 

end 
#-------------------------------------------------------------------------- 
# * Add Exit Game to Command List 
#-------------------------------------------------------------------------- 
def add_game_end_command 

end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Main Commands 
#-------------------------------------------------------------------------- 
def main_commands_enabled 
$game_party.exists 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Formation 
#-------------------------------------------------------------------------- 
def formation_enabled 
$game_party.members.size >= 2 && !$game_system.formation_disabled 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Save 
#-------------------------------------------------------------------------- 
def save_enabled 
!$game_system.save_disabled 
end 
#-------------------------------------------------------------------------- 
# * Processing When OK Button Is Pressed 
#-------------------------------------------------------------------------- 
def process_ok 
@@last_command_symbol = current_symbol 
super 
end 
#-------------------------------------------------------------------------- 
# * Restore Previous Selection Position 
#-------------------------------------------------------------------------- 
def select_last 
select_symbol(@@last_command_symbol) 
end 
end 

#============================================================================== 
# ■ Scene_Menu 
#------------------------------------------------------------------------------ 
#  メニュー画面の処理を行うクラスです。 
#============================================================================== 

class Scene_Menu < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# ● 開始処理 
#-------------------------------------------------------------------------- 
def start 
super 
create_command_window 
create_gold_window 
create_status_window 
end 
#-------------------------------------------------------------------------- 
# ● コマンドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_command_window 
@command_window = Window_MenuCommand.new 
@command_window.set_handler(:item, method(:command_item)) 
@command_window.set_handler(:skill, method(:command_personal)) 
@command_window.set_handler(:equip, method(:command_personal)) 
@command_window.set_handler(:status, method(:command_personal)) 
@command_window.set_handler(:formation, method(:command_formation)) 
@command_window.set_handler(:extras, method(:command_extras)) 
@command_window.set_handler(:cancel, method(:return_scene)) 
end 
#-------------------------------------------------------------------------- 
# ● ゴールドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_gold_window 
@gold_window = Window_Gold.new 
@gold_window.x = 0 
@gold_window.y = Graphics.height - @gold_window.height 
end 
#-------------------------------------------------------------------------- 
# ● ステータスウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_status_window 
@status_window = Window_MenuStatus.new(@command_window.width, 0) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[アイテム] 
#-------------------------------------------------------------------------- 
def command_item 
SceneManager.call(Scene_Item) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[スキル][装備][ステータス] 
#-------------------------------------------------------------------------- 
def command_personal 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_personal_ok)) 
@status_window.set_handler(:cancel, method(:on_personal_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[並び替え] 
#-------------------------------------------------------------------------- 
def command_formation 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_formation_ok)) 
@status_window.set_handler(:cancel, method(:on_formation_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[セーブ] 
#-------------------------------------------------------------------------- 
def command_save 
SceneManager.call(Scene_Save) 
end 
#-------------------------------------------------------------------------- 
# * Command Extras 
#-------------------------------------------------------------------------- 
def command_extras 
@status_window.unselect 
@command_window.activate 
SceneManager.call(Scene_Extras) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[ゲーム終了] 
#-------------------------------------------------------------------------- 
def command_game_end 
SceneManager.call(Scene_End) 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[決定] 
#-------------------------------------------------------------------------- 
def on_personal_ok 
case @command_window.current_symbol 
when :skill 
SceneManager.call(Scene_Skill) 
when :equip 
SceneManager.call(Scene_Equip) 
when :status 
SceneManager.call(Scene_Status) 
end 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[終了] 
#-------------------------------------------------------------------------- 
def on_personal_cancel 
@status_window.unselect 
@command_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[決定] 
#-------------------------------------------------------------------------- 
def on_formation_ok 
if @status_window.pending_index >= 0 
$game_party.swap_order(@status_window.index, 
@status_window.pending_index) 
@status_window.pending_index = -1 
@status_window.redraw_item(@status_window.index) 
else 
@status_window.pending_index = @status_window.index 
end 
@status_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[キャンセル] 
#-------------------------------------------------------------------------- 
def on_formation_cancel 
if @status_window.pending_index >= 0 
@status_window.pending_index = -1 
@status_window.activate 
else 
@status_window.unselect 
@command_window.activate 
end 
end 
end 

#============================================================================== 
# Don't edit unless you know what your doing!!! 
#------------------------------------------------------------------------------ 
# This controls the Scene! Without this, you would require another script 
# entirely to make this "Extras" Page, Work! 
#============================================================================== 
class Scene_Extras < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# ● 開始処理 
#-------------------------------------------------------------------------- 
def start 
super 
create_command_window 
create_gold_window 
create_status_window 
end 
#-------------------------------------------------------------------------- 
# ● コマンドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_command_window 
@command_window = Window_ExtraCommand.new 
@command_window.set_handler(:coom, method(:command_comm1)) 
@command_window.set_handler(:comm, method(:command_comm2)) 
@command_window.set_handler(:cmmm, method(:command_comm3)) 
@command_window.set_handler(:Sclose, method(:command_Sclose)) 
end 
#-------------------------------------------------------------------------- 
# * Command Blank 
#------------------------------------------------------------------------- 
def command_blank 

end 
#-------------------------------------------------------------------------- 
# * Command Close 
#-------------------------------------------------------------------------- 
def command_comm3 
SceneManager.goto(Scene_Title) 
end 
#-------------------------------------------------------------------------- 
# * Command Close 
#-------------------------------------------------------------------------- 
def command_Sclose 
SceneManager.goto(Scene_Menu) 
end 
#-------------------------------------------------------------------------- 
# ● ゴールドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_gold_window 
@gold_window = Window_Gold.new 
@gold_window.x = 0 
@gold_window.y = Graphics.height - @gold_window.height 
end 
#-------------------------------------------------------------------------- 
# ● ステータスウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_status_window 
@status_window = Window_MenuStatus.new(@command_window.width, 0) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[アイテム] 
#-------------------------------------------------------------------------- 
def command_item 
SceneManager.call(Scene_Item) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[スキル][装備][ステータス] 
#-------------------------------------------------------------------------- 
def command_personal 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_personal_ok)) 
@status_window.set_handler(:cancel, method(:on_personal_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[並び替え] 
#-------------------------------------------------------------------------- 
def command_formation 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_formation_ok)) 
@status_window.set_handler(:cancel, method(:on_formation_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[セーブ] 
#-------------------------------------------------------------------------- 
def command_comm1 
SceneManager.call(Scene_Save) 
end 
#-------------------------------------------------------------------------- 
# * Command Extras 
#-------------------------------------------------------------------------- 
def command_comm2 
SceneManager.call(Scene_Load) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[ゲーム終了] 
#-------------------------------------------------------------------------- 
def command_game_end 
SceneManager.call(Scene_End) 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[決定] 
#-------------------------------------------------------------------------- 
def on_personal_ok 
case @command_window.current_symbol 
when :skill 
SceneManager.call(Scene_Skill) 
when :equip 
SceneManager.call(Scene_Equip) 
when :status 
SceneManager.call(Scene_Status) 
end 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[終了] 
#-------------------------------------------------------------------------- 
def on_personal_cancel 
@status_window.unselect 
@command_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[決定] 
#-------------------------------------------------------------------------- 
def on_formation_ok 
if @status_window.pending_index >= 0 
$game_party.swap_order(@status_window.index, 
@status_window.pending_index) 
@status_window.pending_index = -1 
@status_window.redraw_item(@status_window.index) 
else 
@status_window.pending_index = @status_window.index 
end 
@status_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[キャンセル] 
#-------------------------------------------------------------------------- 
def on_formation_cancel 
if @status_window.pending_index >= 0 
@status_window.pending_index = -1 
@status_window.activate 
else 
@status_window.unselect 
@command_window.activate 
end 
end 
end 

class Scene_Extras < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# * Initialize Command Selection Position (Class Method) 
#-------------------------------------------------------------------------- 
def self.init_command_position 
@@last_command_symbol = nil 
end 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Get Number of Lines to Show 
#-------------------------------------------------------------------------- 
def visible_line_number 
item_max 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_main_commands 
add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Main Commands to List 
#-------------------------------------------------------------------------- 
def add_main_commands 
add_command(MattV::comm1, :comm, main_commands_enabled) 
add_command(MattV::comm2, :coom, main_commands_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Formation to Command List 
#-------------------------------------------------------------------------- 
def add_formation_command 
add_command(Vocab::formation, :formation, formation_enabled) 
end 
#-------------------------------------------------------------------------- 
# * For Adding Original Commands 
#-------------------------------------------------------------------------- 
def add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Save to Command List 
#-------------------------------------------------------------------------- 
def add_save_command 
add_command(Vocab::save, :save, save_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Exit Game to Command List 
#-------------------------------------------------------------------------- 
def add_game_end_command 
add_command(Vocab::game_end, :game_end) 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Main Commands 
#-------------------------------------------------------------------------- 
def main_commands_enabled 
$game_party.exists 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Formation 
#-------------------------------------------------------------------------- 
def formation_enabled 
$game_party.members.size >= 2 && !$game_system.formation_disabled 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Save 
#-------------------------------------------------------------------------- 
def save_enabled 
!$game_system.save_disabled 
end 
#-------------------------------------------------------------------------- 
# * Processing When OK Button Is Pressed 
#-------------------------------------------------------------------------- 
def process_ok 
@@last_command_symbol = current_symbol 
super 
end 
end 

#============================================================================== 
# ** Window_TitleCommand 
#------------------------------------------------------------------------------ 
# This window is for selecting New Game/Continue on the title screen. 
#============================================================================== 

class Window_ExtraCommand < Window_Command 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize 
super(0, 0) 
update_placement 
select_symbol(:continue) if continue_enabled 
self.openness = 0 
open 
end 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Update Window Position 
#-------------------------------------------------------------------------- 
def update_placement 
self.x = (Graphics.width - width) / 2 
self.y = (Graphics.height * 1.6 - height) / 2 
self.x = 0 
self.y = 0 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_command(MattV::SComm1, :comm) 
add_command(MattV::SComm2, :coom) 
add_command(MattV::SComm3, :cmmm) 
add_command(MattV::Sclose, :Sclose) 
end 

#-------------------------------------------------------------------------- 
# * Define Symbols 
#-------------------------------------------------------------------------- 
def make_command_window 
@command_window.set_handler(:credits, method(:command_credits)) 
end 
#-------------------------------------------------------------------------- 
# * Define Command Credits 
#-------------------------------------------------------------------------- 
def command_credits 
SceneManager.call(Scene_Credits) 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Continue 
#-------------------------------------------------------------------------- 
def continue_enabled 
DataManager.save_file_exists? 
end 
end #============================================================================= 
# MCE Menu Upgrade 
#----------------------------------------------------------------------------- 
# This is the expansion for the menu! 
# This script will be updated 
# and reposted often! 
#----------------------------------------------------------------------------- 
# You CANNOT use my other scripts that require vocabs without them, they will 
# glitch and WON'T work. 
#----------------------------------------------------------------------------- 
#----------------------------------------------------------------------------- 
# Place the on the ABOVE all my other scripts or this will not work! 
#============================================================================= 

module MattV 

# Matt Core Addon - Menu Expansion! 
Extras = "Extras" 
Blank = "Unnamed" 
SComm1 = "Save" 
SComm2 = "Load" 
SComm3 = "Quit" 
Sclose = "Close" 

end 
class Window_MenuCommand < Window_Command 
#-------------------------------------------------------------------------- 
# * Initialize Command Selection Position (Class Method) 
#-------------------------------------------------------------------------- 
def self.init_command_position 
@@last_command_symbol = nil 
end 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize 
super(0, 0) 
select_last 
end 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Get Number of Lines to Show 
#-------------------------------------------------------------------------- 
def visible_line_number 
item_max 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_main_commands 
add_formation_command 
add_original_commands 
add_save_command 
add_game_end_command 
end 
#-------------------------------------------------------------------------- 
# * Add Main Commands to List 
#-------------------------------------------------------------------------- 
def add_main_commands 
add_command(Vocab::item, :item, main_commands_enabled) 
add_command(Vocab::skill, :skill, main_commands_enabled) 
add_command(Vocab::equip, :equip, main_commands_enabled) 
add_command(Vocab::status, :status, main_commands_enabled) 
add_command(MattV::Extras, :extras, main_commands_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Formation to Command List 
#-------------------------------------------------------------------------- 
def add_formation_command 
add_command(Vocab::formation, :formation, formation_enabled) 
end 
#-------------------------------------------------------------------------- 
# * For Adding Original Commands 
#-------------------------------------------------------------------------- 
def add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Save to Command List 
#-------------------------------------------------------------------------- 
def add_save_command 

end 
#-------------------------------------------------------------------------- 
# * Add Exit Game to Command List 
#-------------------------------------------------------------------------- 
def add_game_end_command 

end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Main Commands 
#-------------------------------------------------------------------------- 
def main_commands_enabled 
$game_party.exists 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Formation 
#-------------------------------------------------------------------------- 
def formation_enabled 
$game_party.members.size >= 2 && !$game_system.formation_disabled 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Save 
#-------------------------------------------------------------------------- 
def save_enabled 
!$game_system.save_disabled 
end 
#-------------------------------------------------------------------------- 
# * Processing When OK Button Is Pressed 
#-------------------------------------------------------------------------- 
def process_ok 
@@last_command_symbol = current_symbol 
super 
end 
#-------------------------------------------------------------------------- 
# * Restore Previous Selection Position 
#-------------------------------------------------------------------------- 
def select_last 
select_symbol(@@last_command_symbol) 
end 
end 

#============================================================================== 
# ■ Scene_Menu 
#------------------------------------------------------------------------------ 
#  メニュー画面の処理を行うクラスです。 
#============================================================================== 

class Scene_Menu < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# ● 開始処理 
#-------------------------------------------------------------------------- 
def start 
super 
create_command_window 
create_gold_window 
create_status_window 
end 
#-------------------------------------------------------------------------- 
# ● コマンドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_command_window 
@command_window = Window_MenuCommand.new 
@command_window.set_handler(:item, method(:command_item)) 
@command_window.set_handler(:skill, method(:command_personal)) 
@command_window.set_handler(:equip, method(:command_personal)) 
@command_window.set_handler(:status, method(:command_personal)) 
@command_window.set_handler(:formation, method(:command_formation)) 
@command_window.set_handler(:extras, method(:command_extras)) 
@command_window.set_handler(:cancel, method(:return_scene)) 
end 
#-------------------------------------------------------------------------- 
# ● ゴールドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_gold_window 
@gold_window = Window_Gold.new 
@gold_window.x = 0 
@gold_window.y = Graphics.height - @gold_window.height 
end 
#-------------------------------------------------------------------------- 
# ● ステータスウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_status_window 
@status_window = Window_MenuStatus.new(@command_window.width, 0) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[アイテム] 
#-------------------------------------------------------------------------- 
def command_item 
SceneManager.call(Scene_Item) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[スキル][装備][ステータス] 
#-------------------------------------------------------------------------- 
def command_personal 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_personal_ok)) 
@status_window.set_handler(:cancel, method(:on_personal_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[並び替え] 
#-------------------------------------------------------------------------- 
def command_formation 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_formation_ok)) 
@status_window.set_handler(:cancel, method(:on_formation_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[セーブ] 
#-------------------------------------------------------------------------- 
def command_save 
SceneManager.call(Scene_Save) 
end 
#-------------------------------------------------------------------------- 
# * Command Extras 
#-------------------------------------------------------------------------- 
def command_extras 
@status_window.unselect 
@command_window.activate 
SceneManager.call(Scene_Extras) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[ゲーム終了] 
#-------------------------------------------------------------------------- 
def command_game_end 
SceneManager.call(Scene_End) 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[決定] 
#-------------------------------------------------------------------------- 
def on_personal_ok 
case @command_window.current_symbol 
when :skill 
SceneManager.call(Scene_Skill) 
when :equip 
SceneManager.call(Scene_Equip) 
when :status 
SceneManager.call(Scene_Status) 
end 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[終了] 
#-------------------------------------------------------------------------- 
def on_personal_cancel 
@status_window.unselect 
@command_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[決定] 
#-------------------------------------------------------------------------- 
def on_formation_ok 
if @status_window.pending_index >= 0 
$game_party.swap_order(@status_window.index, 
@status_window.pending_index) 
@status_window.pending_index = -1 
@status_window.redraw_item(@status_window.index) 
else 
@status_window.pending_index = @status_window.index 
end 
@status_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[キャンセル] 
#-------------------------------------------------------------------------- 
def on_formation_cancel 
if @status_window.pending_index >= 0 
@status_window.pending_index = -1 
@status_window.activate 
else 
@status_window.unselect 
@command_window.activate 
end 
end 
end 

#============================================================================== 
# Don't edit unless you know what your doing!!! 
#------------------------------------------------------------------------------ 
# This controls the Scene! Without this, you would require another script 
# entirely to make this "Extras" Page, Work! 
#============================================================================== 
class Scene_Extras < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# ● 開始処理 
#-------------------------------------------------------------------------- 
def start 
super 
create_command_window 
create_gold_window 
create_status_window 
end 
#-------------------------------------------------------------------------- 
# ● コマンドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_command_window 
@command_window = Window_ExtraCommand.new 
@command_window.set_handler(:coom, method(:command_comm1)) 
@command_window.set_handler(:comm, method(:command_comm2)) 
@command_window.set_handler(:cmmm, method(:command_comm3)) 
@command_window.set_handler(:Sclose, method(:command_Sclose)) 
end 
#-------------------------------------------------------------------------- 
# * Command Blank 
#------------------------------------------------------------------------- 
def command_blank 

end 
#-------------------------------------------------------------------------- 
# * Command Close 
#-------------------------------------------------------------------------- 
def command_comm3 
SceneManager.goto(Scene_Title) 
end 
#-------------------------------------------------------------------------- 
# * Command Close 
#-------------------------------------------------------------------------- 
def command_Sclose 
SceneManager.goto(Scene_Menu) 
end 
#-------------------------------------------------------------------------- 
# ● ゴールドウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_gold_window 
@gold_window = Window_Gold.new 
@gold_window.x = 0 
@gold_window.y = Graphics.height - @gold_window.height 
end 
#-------------------------------------------------------------------------- 
# ● ステータスウィンドウの作成 
#-------------------------------------------------------------------------- 
def create_status_window 
@status_window = Window_MenuStatus.new(@command_window.width, 0) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[アイテム] 
#-------------------------------------------------------------------------- 
def command_item 
SceneManager.call(Scene_Item) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[スキル][装備][ステータス] 
#-------------------------------------------------------------------------- 
def command_personal 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_personal_ok)) 
@status_window.set_handler(:cancel, method(:on_personal_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[並び替え] 
#-------------------------------------------------------------------------- 
def command_formation 
@status_window.select_last 
@status_window.activate 
@status_window.set_handler(:ok, method(:on_formation_ok)) 
@status_window.set_handler(:cancel, method(:on_formation_cancel)) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[セーブ] 
#-------------------------------------------------------------------------- 
def command_comm1 
SceneManager.call(Scene_Save) 
end 
#-------------------------------------------------------------------------- 
# * Command Extras 
#-------------------------------------------------------------------------- 
def command_comm2 
SceneManager.call(Scene_Load) 
end 
#-------------------------------------------------------------------------- 
# ● コマンド[ゲーム終了] 
#-------------------------------------------------------------------------- 
def command_game_end 
SceneManager.call(Scene_End) 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[決定] 
#-------------------------------------------------------------------------- 
def on_personal_ok 
case @command_window.current_symbol 
when :skill 
SceneManager.call(Scene_Skill) 
when :equip 
SceneManager.call(Scene_Equip) 
when :status 
SceneManager.call(Scene_Status) 
end 
end 
#-------------------------------------------------------------------------- 
# ● 個人コマンド[終了] 
#-------------------------------------------------------------------------- 
def on_personal_cancel 
@status_window.unselect 
@command_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[決定] 
#-------------------------------------------------------------------------- 
def on_formation_ok 
if @status_window.pending_index >= 0 
$game_party.swap_order(@status_window.index, 
@status_window.pending_index) 
@status_window.pending_index = -1 
@status_window.redraw_item(@status_window.index) 
else 
@status_window.pending_index = @status_window.index 
end 
@status_window.activate 
end 
#-------------------------------------------------------------------------- 
# ● 並び替え[キャンセル] 
#-------------------------------------------------------------------------- 
def on_formation_cancel 
if @status_window.pending_index >= 0 
@status_window.pending_index = -1 
@status_window.activate 
else 
@status_window.unselect 
@command_window.activate 
end 
end 
end 

class Scene_Extras < Scene_MenuBase 
#-------------------------------------------------------------------------- 
# * Initialize Command Selection Position (Class Method) 
#-------------------------------------------------------------------------- 
def self.init_command_position 
@@last_command_symbol = nil 
end 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Get Number of Lines to Show 
#-------------------------------------------------------------------------- 
def visible_line_number 
item_max 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_main_commands 
add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Main Commands to List 
#-------------------------------------------------------------------------- 
def add_main_commands 
add_command(MattV::comm1, :comm, main_commands_enabled) 
add_command(MattV::comm2, :coom, main_commands_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Formation to Command List 
#-------------------------------------------------------------------------- 
def add_formation_command 
add_command(Vocab::formation, :formation, formation_enabled) 
end 
#-------------------------------------------------------------------------- 
# * For Adding Original Commands 
#-------------------------------------------------------------------------- 
def add_original_commands 
end 
#-------------------------------------------------------------------------- 
# * Add Save to Command List 
#-------------------------------------------------------------------------- 
def add_save_command 
add_command(Vocab::save, :save, save_enabled) 
end 
#-------------------------------------------------------------------------- 
# * Add Exit Game to Command List 
#-------------------------------------------------------------------------- 
def add_game_end_command 
add_command(Vocab::game_end, :game_end) 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Main Commands 
#-------------------------------------------------------------------------- 
def main_commands_enabled 
$game_party.exists 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Formation 
#-------------------------------------------------------------------------- 
def formation_enabled 
$game_party.members.size >= 2 && !$game_system.formation_disabled 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Save 
#-------------------------------------------------------------------------- 
def save_enabled 
!$game_system.save_disabled 
end 
#-------------------------------------------------------------------------- 
# * Processing When OK Button Is Pressed 
#-------------------------------------------------------------------------- 
def process_ok 
@@last_command_symbol = current_symbol 
super 
end 
end 

#============================================================================== 
# ** Window_TitleCommand 
#------------------------------------------------------------------------------ 
# This window is for selecting New Game/Continue on the title screen. 
#============================================================================== 

class Window_ExtraCommand < Window_Command 
#-------------------------------------------------------------------------- 
# * Object Initialization 
#-------------------------------------------------------------------------- 
def initialize 
super(0, 0) 
update_placement 
select_symbol(:continue) if continue_enabled 
self.openness = 0 
open 
end 
#-------------------------------------------------------------------------- 
# * Get Window Width 
#-------------------------------------------------------------------------- 
def window_width 
return 160 
end 
#-------------------------------------------------------------------------- 
# * Update Window Position 
#-------------------------------------------------------------------------- 
def update_placement 
self.x = (Graphics.width - width) / 2 
self.y = (Graphics.height * 1.6 - height) / 2 
self.x = 0 
self.y = 0 
end 
#-------------------------------------------------------------------------- 
# * Create Command List 
#-------------------------------------------------------------------------- 
def make_command_list 
add_command(MattV::SComm1, :comm) 
add_command(MattV::SComm2, :coom) 
add_command(MattV::SComm3, :cmmm) 
add_command(MattV::Sclose, :Sclose) 
end 

#-------------------------------------------------------------------------- 
# * Define Symbols 
#-------------------------------------------------------------------------- 
def make_command_window 
@command_window.set_handler(:credits, method(:command_credits)) 
end 
#-------------------------------------------------------------------------- 
# * Define Command Credits 
#-------------------------------------------------------------------------- 
def command_credits 
SceneManager.call(Scene_Credits) 
end 
#-------------------------------------------------------------------------- 
# * Get Activation State of Continue 
#-------------------------------------------------------------------------- 
def continue_enabled 
DataManager.save_file_exists? 
end 
end


~Desenvolvendo Um Jogo de RPG Dentro de Hogwarts, Uma Escola de Magia e Bruxaria, Qualquer Ideia ou Ajuda Será Bem Vinda~

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~Desenvolvendo Um Jogo de RPG Dentro de Hogwarts, Uma Escola de Magia e Bruxaria, Qualquer Ideia ou Ajuda Será Bem Vinda~

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