Já viram qual a arte dessa semana?Exposição dos Artistas #8
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module Khrono_HalloWenu#=-=-=-=-=-=-=-=-=-=-=-=-=-=Khrono | HalloWenu=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-## Feliz Halloween!!!# Esse menu foi feito para comemorar o Halloween! # Bom para se usar em jogos de terror.## Menu by Khrono# Agradecimentos: blackcrow#------------------------------------------------------------------------------- # Escolha uma BGM para tocar quando abrir o menu# ** Se não quiser nenhuma escreva nil. BGM = nil # Volume da BGM do menu: Volume = 100#-------------------------------------------------------------------------------# Fim da COnfiguração#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= endclass Window_Gold < Window_Base def refresh contents.clear draw_icon(262, 0, 0) draw_currency_value(value, currency_unit, 4, 0, contents.width - 8) endendclass Window_Stats < Window_Base def initialize super(544/4+10,150,250,130) refresh end def refresh draw_face($game_party.members[0].face_name, $game_party.members[0].face_index, 0, 0) draw_actor_name($game_party.members[0], 100, 0) draw_actor_hp($game_party.members[0], 100, 40, width = 124) endendclass Window_Indice < Window_HorzCommand def initialize super(544/4+10, 103) draw_icon(270,6,0) draw_icon(229,80,0) draw_icon(339,160,0) end def window_width 250 end def col_max return 3 end def update super @item_window.category = current_symbol if @item_window if Input.trigger?(:B) Sound.play_cancel SceneManager.return $game_system.replay_bgm if Khrono_HalloWenu::BGM != "Nenhuma" end end def make_command_list add_command(" Item", :item) add_command(" Save", :save) add_command(" Quit", :quit) end def item_window=(item_window) @item_window = item_window update endendclass Scene_Map < Scene_Base alias update_call_menu_kh update_call_menudef update_call_menu $game_system.save_bgm if Khrono_HalloWenu::BGM update_call_menu_kh endendclass Scene_Menu < Scene_MenuBase def start super create_gold_window create_indice_window if Khrono_HalloWenu::BGM Audio.bgm_play("Audio/BGM/"+Khrono_HalloWenu::BGM, Khrono_HalloWenu::Volume,100) end end def create_gold_window @gold_window = Window_Gold.new @gold_window.x = 544/4+55 @gold_window.y = 280 end def create_indice_window @window_stats = Window_Stats.new @window_indice = Window_Indice.new @window_indice.set_handler(:item, method(:command_item)) @window_indice.set_handler(:save, method(:command_save)) @window_indice.set_handler(:quit, method(:command_quit)) end def command_item SceneManager.call(Scene_Item) end def command_save SceneManager.call(Scene_Save) end def command_quit SceneManager.call(Scene_End) end end