Já viram qual a arte dessa semana?Exposição dos Artistas #8
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#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=#|Autor: RD12 | Event Icon/Text Display#------------------------------------------------------------------------# Exibir nome: comentário> [name] NOME# Exibir icon: comentário> [icon] ICON #Na pasta graphics/system# Mudar a Cor: comentário> [cor] n (número da cor)# Cores: 0 = vermelho | 1 = verde | 2 = azul | 3 = amarelo | 4 = rosa#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=module Player_Name #Configurações do nome do personagem Show_Name = true Font_Name = "Segoe UI" Font_Size = 14 Font_Color = Color.new(255,255,255) Show_Level = true #exibir levelendclass Game_Event < Game_Character attr_reader :npc_icon attr_reader :npc_name attr_reader :font_color alias qicon_alias_refresh refresh def refresh if @loaded == nil @Cor = [] #------------------------------------------------------------------------ #Número das Cores. Você pode copiar e adicionar mais #------------------------------------------------------------------------ @Cor[0] = Color.new(255,0,0)#vermelho @Cor[1] = Color.new(0,255,0)#verde @Cor[2] = Color.new(0,0,255)#azul @Cor[3] = Color.new(255,255,0)#amarelo @Cor[4] = Color.new(255,0,255)#rosa @Cor[5] = Color.new(0,0,0)#preto #----- end @loaded = true qicon_alias_refresh return if @list == nil for cmd in @list if cmd.code == 108 or cmd.code == 408 comentario = cmd.parameters[0] arg = comentario.split if arg[0] == "[icon]" if arg[3] != nil @npc_icon = arg[1]+" "+arg[2]+" "+arg[3] elsif arg[2] != nil @npc_icon = arg[1]+" "+arg[2] else @npc_icon = arg[1] end end if arg[0] == "[name]" if arg[3] != nil @npc_name = arg[1]+" "+arg[2]+" "+arg[3] elsif arg[2] != nil @npc_name = arg[1]+" "+arg[2] else @npc_name = arg[1] end end if arg[0] == "[cor]" cor = arg[1] @font_color = @Cor[cor.to_i] end if @npc_icon == nil @npc_icon = "" end if @font_color.nil? @font_color = Color.new(255,255,255)#Cor Padrão:Branco end end end endendclass Player_Name_Text < Sprite_Base def initialize super() self.bitmap = Bitmap.new(100, 24) refresh end def refresh return if !Player_Name::Show_Name self.bitmap.clear self.x = $game_player.screen_x - 50 self.y = $game_player.screen_y - 55 self.bitmap.font.size = Player_Name::Font_Size self.bitmap.font.name = Player_Name::Font_Name self.bitmap.font.color = Player_Name::Font_Color actor = $game_party.members[0] if Player_Name::Show_Level == true self.bitmap.draw_text(self.bitmap.rect, "#{actor.name} [#{actor.level}]", 1) else self.bitmap.draw_text(self.bitmap.rect, actor.name, 1) end endendclass Sprite_Character < Sprite_Base alias qicon_alias_initialize initialize def initialize(*args) @q_icon = nil @npc_icon = nil @npc_name = nil @font_color = nil qicon_alias_initialize(*args) end alias init initialize def initialize(view, char) init(view, char) if @character.is_a?(Game_Player) @player_name = Player_Name_Text.new end end alias qicon_alias_update update def update qicon_alias_update if @character.is_a?(Game_Player) and @player_name != nil @player_name.refresh end if @character and @character.is_a?(Game_Event) and @q_icon != @character.npc_icon [@q_icon, @character.npc_icon, @character.object_id, self.object_id] @q_icon = @character.npc_icon @npc_icon = Sprite.new(Viewport.new(0, 0, 640, 320)) unless @npc_icon @npc_icon.bitmap = Bitmap.new(100,40) icon = Cache.system(@q_icon) @npc_icon.bitmap.blt(37, 3, icon, Rect.new(0, 0, icon.width, icon.height)) @npc_icon.bitmap.font.size = 14 @npc_icon.bitmap.font.name = "Segoe UI"#Nome da Fonte @npc_icon.bitmap.font.color = @character.font_color @npc_icon.bitmap.draw_text(0, 18, 100, 32, @character.npc_name, 1) end if @npc_icon and @npc_icon.bitmap @npc_icon.x = self.x - (@npc_icon.bitmap.width / 2) @npc_icon.y = self.y - (self.src_rect.height + @npc_icon.bitmap.height) @npc_icon.z = self.z + 5 end end alias qicon_alias_dispose dispose def dispose @npc_icon.dispose if @npc_icon @player_name.dispose if @player_name qicon_alias_dispose endend
e se eu não quiser que apareça o nome do meu personagem?