Ei, poderiam me ajudar a corrigir esse erro nesse script?
O personagem só consegue pular sobre algum objeto quando tem dois quadrados livres.
Funções do script:
*Se um bloco depois do objeto estiver livre o jogador conseguira pular.
*Se o bloco após o objeto estiver ocupado, o jogador não conseguira pular (entretanto o jogador ficara pulando no mesmo lugar em que esta)
*Caso não seja possível pular para frente, o personagem ira pular no mesmo bloco em que esta (como explicado acima).
class Game_Player < Game_Character
alias ny_update update
def update
ny_update
if Input.trigger?(:A)
jump_by_input
end
end
def jump_by_input
case @direction
when 2
jump(0,1) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && passable?(@x,@y+1,@direction)
jump(0,1) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && !passable?(@x,@y+1,@direction)
jump(0,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && !passable?(@x,@y+1,@direction)
jump(0,2) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && passable?(@x,@y+2,@direction)
when 4
jump(-1,0) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && passable?(@x-1,@y,@direction)
jump(-1,0) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && !passable?(@x-1,@y,@direction)
jump(0,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && !passable?(@x-1,@y,@direction)
jump(-2,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && passable?(@x-2,@y,@direction)
when 6
jump(1,0) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && passable?(@x+1,@y,@direction)
jump(1,0) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && !passable?(@x+1,@y,@direction)
jump(0,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && !passable?(@x+1,@y,@direction)
jump(2,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && passable?(@x+2,@y,@direction)
when 8
jump(0,-1) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && passable?(@x,@y-1,@direction)
jump(0,-1) and Audio.se_play('Audio/SE/jump1',50,150) if passable?(@x,@y,@direction) && !passable?(@x,@y-1,@direction)
jump(0,0) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && !passable?(@x,@y-1,@direction)
jump(0,-2) and Audio.se_play('Audio/SE/jump1',50,150) if !passable?(@x,@y,@direction) && passable?(@x,@y-2,@direction)
end
end
end