Um problema com um script.

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Virgyl

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Tópico criado em: 04/10/2016 às 23:20 - Última modificação por Skyloftian em 06/10/2016 às 09:53

Por algum motivo, meu navegador se recusa a carregar a página de um script, então peço para que uma alma generosa possa me disponibilizar outro link para o script "XS History Book System" para o VxAce. (Não para o tópico do script, mas para o script em sí)
Agradeço dês de já.

Abraços ~Virgyl

Lycanimus

Resposta 1: 04/10/2016 às 23:42 - Última modificação por Lycanimus em 04/10/2016 às 23:46

Segue o Script, o link estava morto, uma dica que posso dar é para quando encontrar links assim, entre no site http://archive.org/web/ e digite o link, esse site busca esses tipos de links que foram deletados, pode lhe ajudar bastante futuramente, e não esqueça de dar créditos ao autor, abraços do Lyca!

Código: [Selecionar]
#==============================================================================
#   XaiL System - History Book
#   Author: Nicke
#   Created: 31/12/2012
#   Edited: 04/01/2013
#   Version: 1.0a
#==============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ? Materials but above ? Main. Remember to save.
#==============================================================================
# Requires: XS - Core Script.
#==============================================================================
#
# This script adds a new scene to your game, which can be called by the
# following script call:
# SceneManager.call_ext(Scene_HistBook, :symbol)
#
# Example:
# SceneManager.call_ext(Scene_HistBook, :ancient_book)
#
# Basicially you call the scene with the book you want the player to see.
# In the above example ancient_book is used. Those books can be edited below
# in the settings module.
#
# Each book can have unlimited pages.
# Font and skin settings for the window can be changed.
#
# *** Only for RPG Maker VX Ace. ***
#==============================================================================
($imported ||= {})["XAIL-HISTORY-BOOK"] = true

module XAIL
  module HIST_BOOK
    #--------------------------------------------------------------------------#
    # * Settings
    #--------------------------------------------------------------------------#
    # FONT:
    # FONT = [name, size, color, bold, shadow]
    FONT = [["Calibri", "Verdana"], 18, Color.new(255,255,255), true, true]
   
    # Setup the books.
    # :title => [page1, page2, page3...]
    # In the array for pages you can use the following to output a string:
    # %{Some text}, "Some text" etc.
    # The title will be converted, capitalized and any underlines will
    # be removed.
    #--------------------------------------------------------------------------#
    BOOKS = {
   
    # EXAMPLE 1.
    :ancient_book => [%{Oh haaai... Latin text!
Qui id vide molestie, graeco evertitur conceptam at est. Te vis erant convenire, wisi
vidisse expetendis mea ex, eos in dicant graeco. Eum eu novum decore, ei qui
mundi labitur inciderint, eam ne partem nullam. Eam mutat aeque fabulas in. Quis
consequat cu est, soluta iriure no cum, ad pro feugiat perpetua. Id mel wisi ridens
reprimique, no has adhuc affert.},
    %{This is the next page. Fantastic right?},
    %{Yet another page... Awesome.}],
   
    # EXAMPLE 2.
    :a_history_of_madness => [%{Testing with some 'quotes'. This doesn't "work" or?!}],
   
    } # Don't remove this line!
    #--------------------------------------------------------------------------#
   
    # Change page text.
    # PAGE_TEXT = string
    PAGE_TEXT = "Change page with Left/Right buttons."
   
    # Single page text.
    # SINGLE_TEXT = string
    SINGLE_TEXT = ""
   
    # Use default background. (snapshot of the map)
    # BACK = true/false
    BACK = true
   
    # Custom background.
    # CUST_BACK = [filename, hide_window]
    # Optional to use, set filename to "" to disable.
    CUST_BACK = ["", false]
   
    # SKIN:
    # The windowskin to use for the windows.
    # Set to nil to disable.
    # SKIN = string
    SKIN = nil
   
  end
end
# *** Don't edit below unless you know what you are doing. ***
#==============================================================================#
# ** Error Handler
#==============================================================================#
  unless $imported["XAIL-XS-CORE"]
    # // Error handler when XS - Core is not installed.
    msg = "The script %s requires the latest version of XS - Core in order to function properly."
    name = "XS - History Book"
    msgbox(sprintf(msg, name))
    exit
  end
#==============================================================================#
# ** Window_HistoryBook
#==============================================================================#
class Window_HistoryBook < Window_Command
 
  def initialize(x, y)
    # // Method to initialize the window.
    super(x, y)
    @page = 1
  end
 
  def window_width
    # // Method to return the width.
    return Graphics.width
  end
 
  def window_height
    # // Method to return the height.
    return Graphics.height
  end
 
  def set_book(book)
    # // Method to set book.
    if book != @book
      @book = book
      refresh
    end
  end
 
  def change_page(page)
    # // Method to change page.
    if page != @page
      @page = page
      refresh
    end
  end
 
  def refresh
    # // Method to refresh the window.
    super
    contents.clear
    unless @book.nil?
      draw_book
      draw_details
    end
  end
 
  def draw_book
    # // Method to draw the tp text to the window.
    title = @book.to_s.slice_char("_").cap_words
    text = XAIL::HIST_BOOK::BOOKS[@book][@page - 1]
    # // Title.
    draw_font_text(title, 0, 0, contents_width, 1, XAIL::HIST_BOOK::FONT[0], 30, XAIL::HIST_BOOK::FONT[2])
    # // Line.
    draw_line_ex(0, 22, Color.new(255,255,255), Color.new(0,0,0))
    # // Book text.
    draw_font_text_ex(text, 0, 36, XAIL::HIST_BOOK::FONT[0], XAIL::HIST_BOOK::FONT[1], XAIL::HIST_BOOK::FONT[2])
  end
 
  def draw_details
    # // Method to draw details.
    current_page = @page.to_s
    max_page = XAIL::HIST_BOOK::BOOKS[@book].size.to_s
    page = "Page: " + current_page + " / " + max_page
    # // Line.
    draw_line_ex(0, contents_height - 36, Color.new(255,255,255), Color.new(0,0,0))
    if XAIL::HIST_BOOK::BOOKS[@book].size > 1
      # // Change page text.
      page_text = XAIL::HIST_BOOK::PAGE_TEXT
      draw_font_text(page_text, 0, contents_height - calc_line_height(page_text), contents_width, 0, XAIL::HIST_BOOK::FONT[0], 20, XAIL::HIST_BOOK::FONT[2])
      # // Current page and max page.
      draw_font_text(page, 0, contents_height - calc_line_height(page), contents_width, 2, XAIL::HIST_BOOK::FONT[0], 20, XAIL::HIST_BOOK::FONT[2])
    else
      # // Single page text.
      single_text = XAIL::HIST_BOOK::SINGLE_TEXT
      draw_font_text(single_text, 0, contents_height - calc_line_height(single_text), contents_width, 0, XAIL::HIST_BOOK::FONT[0], 20, XAIL::HIST_BOOK::FONT[2])
    end
  end
 
end
#==============================================================================#
# ** Scene_HistBook
#==============================================================================#
class Scene_HistBook < Scene_Base
 
  def initialize(book = nil)
    # // Method to initialize the scene.
    super
    @book = book
  end
 
  def start
    # // Method to start the scene.
    super
    @page = 1
    create_history_window
    create_background if XAIL::HIST_BOOK::BACK
    create_custom_background unless XAIL::HIST_BOOK::CUST_BACK[0] == ""
  end
 
  def create_background
    # // Method to create a background.
    @background_sprite = Sprite.new
    @background_sprite.bitmap = SceneManager.background_bitmap
    @background_sprite.color.set(16, 16, 16, 128)
  end
 
  def create_custom_background
    # // Method to create a custom background.
    begin
      @custom_background = Sprite.new
      @custom_background.bitmap = Cache.picture(XAIL::HIST_BOOK::CUST_BACK[0])
    rescue
      msgbox("Error! Unable to locate the custom background: " + XAIL::HIST_BOOK::CUST_BACK[0])
      exit
    end 
  end
 
  def valid_book?
    # // Method to check if book is valid. (included in book list)
    # // Return (skip it) if included else show error.
    return if XAIL::HIST_BOOK::BOOKS.include?(@book)
    msgbox("Error! The book " + @book.to_s + " is not added in the list.")
    exit
  end
 
  def create_history_window
    # // Method to create command list window.
    # // Check first if book is a valid one, i.e it is added in the book list.
    valid_book?
    @history_window = Window_HistoryBook.new(0, 0)
    @history_window.opacity = 0 if XAIL::HIST_BOOK::CUST_BACK[1]
    @history_window.windowskin = Cache.system(XAIL::HIST_BOOK::SKIN) unless XAIL::HIST_BOOK::SKIN.nil?
    # // Add page left/right methods if a book have more then one page.
    if XAIL::HIST_BOOK::BOOKS[@book].size > 1
      @history_window.set_handler(:pageright, method(:next_page))
      @history_window.set_handler(:pageleft,  method(:prev_page))
    end
    @history_window.set_handler(:cancel, method(:return_scene))
    @history_window.set_book(@book)
    @history_window.unselect
  end
 
  def next_page
    # // Method to select next page.
    @page += 1 unless @page == XAIL::HIST_BOOK::BOOKS[@book].size
    @history_window.activate
    @history_window.change_page(@page)
  end
 
  def prev_page
    # // Method to select previous page.
    @page -= 1 unless @page == 1
    @history_window.activate
    @history_window.change_page(@page)
  end

end # END OF FILE

#=*==========================================================================*=#
# ** END OF FILE
#=*==========================================================================*=#
Fazer mapas é uma arte, faça como se fosse o seu último.




Virgyl

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Resposta 2: 05/10/2016 às 22:54

Muito obrigado mesmo Lyca, você de novo
 salvando o meu projeto :XD:

Abraços ~Virgyl