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#==============================================================================# XS - Variable Hud# Author: Nicke# Created: 02/04/2012# Edited: 09/04/2012# Version: 1.0a#==============================================================================# Instructions# -----------------------------------------------------------------------------# To install this script, open up your script editor and copy/paste this script# to an open slot below ? Materials but above ? Main. Remember to save.## A small hud to display variables on the map.## *** Only for RPG Maker VX Ace. ***#==============================================================================($imported ||= {})["XAIL-VAR-WIN-HUD"] = truemodule XAIL module VAR_HUD #--------------------------------------------------------------------------# # * Settings #--------------------------------------------------------------------------# # FONT = [name, size, color, bold, shadow] FONT = [["Arial Black"], 14, Color.new(255,255,255), true, true] # HUD = [width, x, y, z, opacity, skin] HUD = [270, 295, -5, 200, 0, nil] # VAR_HUD_SWITCH = switch_id VAR_HUD_SWITCH = 1 # VAR_LIST = [variable_id, vocab (nil), icon_index (nil), x, y] VAR_LIST = [] # Don't remove! VAR_LIST[0] = [1, "Item", 20] VAR_LIST[1] = [2, nil, 21] VAR_LIST[2] = [3, nil, 22] VAR_LIST[3] = [4, nil, 23] # Set the symbol for the amount. # Can be set to "" to disable. # SYMBOL = string SYMBOL = "" # The space beetween the variables. # SPACING = number SPACING = 24 endend# *** Don't edit below unless you know what you are doing. ***#==============================================================================## ** Window_Var_Hud#------------------------------------------------------------------------------# Class for drawing the variable hud.#==============================================================================#class Window_Var_Hud < Window_Base def initialize # // Method to initialize the var hud window. super(0, 0, window_width, fitting_height(XAIL::VAR_HUD::VAR_LIST.size)) refresh end def window_width # // Method to return the width. return XAIL::VAR_HUD::HUD[0] end def draw_var(var, unit, x, y, width) # // Method to draw a variable with the content. value = "#{$game_variables[var]}#{XAIL::VAR_HUD::SYMBOL}" contents.font = Font.new(XAIL::VAR_HUD::FONT[0], XAIL::VAR_HUD::FONT[1]) contents.font.color = XAIL::VAR_HUD::FONT[2] contents.font.bold = XAIL::VAR_HUD::FONT[3] contents.font.shadow = XAIL::VAR_HUD::FONT[4] draw_text(x, y, width - 60, line_height, value, 2) draw_text(x, y, width - 18, line_height, unit, 2) unless unit.nil? reset_font_settings end def refresh # // Method to refresh the variable hud. contents.clear draw_var_hud end def draw_var_hud # // Method to draw the var hud. y = 0 @vars = {} for i in XAIL::VAR_HUD::VAR_LIST x = i[1].nil? ? 32 : -10 draw_var(i[0], i[1], x, y, contents.width - 8) draw_icon(i[2], 210, y - 2) unless i[2].nil? y += XAIL::VAR_HUD::SPACING @vars[i[0]] = $game_variables[i[0]] end end def update # // Method to update the variable hud if a value has been changed. super for i in XAIL::VAR_HUD::VAR_LIST refresh if($game_variables[i[0]] != @vars[i[0]]) end endend#==============================================================================# ** Scene_Map#------------------------------------------------------------------------------# Show variable hud on the map.#==============================================================================class Scene_Map < Scene_Base alias xail_var_hud_window_start start def start(*args, &block) # // Method to start the var hud window on the map. xail_var_hud_window_start(*args, &block) create_var_hud_window @var_hud_window.visible = $game_switches[XAIL::VAR_HUD::VAR_HUD_SWITCH] end alias xail_var_hud_window_terminate terminate def terminate(*args, &block) # // Method to terminate the var hud window on the map. xail_var_hud_window_terminate(*args, &block) end def create_var_hud_window # // Method to create the variable window. @var_hud_window = Window_Var_Hud.new @var_hud_window.x = XAIL::VAR_HUD::HUD[1] @var_hud_window.y = XAIL::VAR_HUD::HUD[2] @var_hud_window.z = XAIL::VAR_HUD::HUD[3] @var_hud_window.opacity = XAIL::VAR_HUD::HUD[4] @var_hud_window.windowskin = Cache.system(XAIL::VAR_HUD::HUD[5]) unless XAIL::VAR_HUD::HUD[5].nil? end alias xail_var_hud_window_update update def update(*args, &block) # // Method to update the var hud window on the map. xail_var_hud_window_update(*args, &block) @var_hud_window.visible = $game_switches[XAIL::VAR_HUD::VAR_HUD_SWITCH] endend # END OF FILE#=*==========================================================================*=## ** END OF FILE#=*===============================================================