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Lite Menu Version

Iniciado por LoboShow, 25/01/2013 às 14:37

Lite Menu Version

Compativel com: RMVX
Compatibilidade: ?
Facilidade de uso: ?
Lag gerado: ?

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Para que serve o script
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um menu simples e econômico...  :=|:

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Imagens
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Script
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#==============================================================================
# ¦ [RMVX] Lite Menu Version 1.01
#------------------------------------------------------------------------------
# by Woratana [woratana@hotmail.com]
# released on 03/02/2008
#
# Features Version 1.01
# - Fixed Bug in Gold_Text
# Features Version 1.0
# - Allow user to config menu
# - Add Gold/Location Window (user can turn on/off)
#==============================================================================

module Wor_Litemenu
  #================
  # SETUP Script Here!
  #================
  MENU_WINDOW_Y = 50
  CHARA_WINDOW_Y = 160
  CHARA_WINDOW_WIDTH = 175
  SHOW_LV = true
  SHOW_LOCATION_WINDOW = true
  VOCAB_LOCATION = "Location:"
  VOCAB_GOLD = "Gold:"
  LOCATION_WINDOW_Y = 295
  LOCATION_TEXT_X = 96
  GOLD_TEXT_X = 84
end

class Scene_Menu < Scene_Base

  def initialize(menu_index = 0)
   @menu_index = menu_index
  end

  def start
   super
   create_menu_background
   create_command_window
   lite_create_location_window if Wor_Litemenu::SHOW_LOCATION_WINDOW == true
   lite_create_actor_window
  end
 
# START LITE METHOD
  def lite_create_actor_window
   member = []
   @item_max = $game_party.members.size
   for actor in $game_party.members
    member.push ((actor.name) + " Lv." + (actor.level.to_s)) if Wor_Litemenu::SHOW_LV == true
    member.push (actor.name) if Wor_Litemenu::SHOW_LV == false
   end
   @status_window = Window_Command.new(Wor_Litemenu::CHARA_WINDOW_WIDTH, member)
   @status_window.index = @menu_index
   @status_window.x = (554 /2) - (@status_window.width/2)
   @status_window.y = Wor_Litemenu::CHARA_WINDOW_Y
   @status_window.visible = false
  end

  def lite_get_map_name
   mapdata = load_data("Data/MapInfos.rvdata")
   map_id = $game_map.map_id
   @map_name = mapdata[map_id].name
  end
  
  def lite_draw_currency_value(value, x, y, width)
   cx = @location_window.contents.text_size(Vocab::gold).width
   @location_window.contents.font.color = @location_window.normal_color
   @location_window.contents.draw_text(x+53, y, @location_window.width+cx, 24, value, 0)
   @location_window.contents.font.color = @location_window.system_color
   @location_window.contents.draw_text(x+(($game_party.gold).to_s.size * 8)+68, y, @location_window.width, 24, Vocab::gold, 0)
  end
  
  def lite_create_location_window
   width = 300
   height = 90
   x = (554 /2) - (width/2)
   y = Wor_Litemenu::LOCATION_WINDOW_Y
   @location_window = Window_Base.new(x, y, width, height)
   @location_window.create_contents
   lite_get_map_name
   @location_window.contents.font.color = @location_window.system_color
   @location_window.contents.draw_text(0, 0, 300, 24, Wor_Litemenu::VOCAB_GOLD)
   @location_window.contents.font.color = @location_window.normal_color
   lite_draw_currency_value($game_party.gold, 4, 0, Wor_Litemenu::GOLD_TEXT_X)
   @location_window.contents.font.color = @location_window.system_color
   @location_window.contents.draw_text(0, 32, 300, 24, Wor_Litemenu::VOCAB_LOCATION)
   @location_window.contents.font.color = @location_window.normal_color
   @location_window.contents.draw_text(Wor_Litemenu::LOCATION_TEXT_X, 32, 300, 24, @map_name)
  end

# END LITE METHOD

  def terminate
   super
   dispose_menu_background
   @command_window.dispose
   @location_window.dispose if @location_window
   @status_window.dispose
  end
  
  def update
   super
   update_menu_background
   @command_window.update
   if @command_window.active
     update_command_selection
   elsif @status_window.active
     @status_window.update
     update_actor_selection
   end
  end

  def create_command_window
   s1 = Vocab::item
   s2 = Vocab::skill
   s3 = Vocab::equip
   s4 = Vocab::status
   s5 = Vocab::save
   s6 = Vocab::game_end
   @command_window = Window_Command.new(200, [s1, s2, s3, s4, s5, s6],2,3)
   @command_window.index = @menu_index
   @command_window.x = (554 /2) - (@command_window.width/2) #167
   @command_window.y = Wor_Litemenu::MENU_WINDOW_Y
   if $game_party.members.size == 0
     @command_window.draw_item(0, false)
     @command_window.draw_item(1, false)
     @command_window.draw_item(2, false)
     @command_window.draw_item(3, false)
   end
   if $game_system.save_disabled
     @command_window.draw_item(4, false)
   end
  end

  def start_actor_selection
   @command_window.active = false
   @status_window.visible = true
   @status_window.active = true
   @status_window.index = 0
  end

  def end_actor_selection
   @command_window.active = true
   @status_window.visible = false
   @status_window.active = false
   @status_window.index = -1
  end
  
end


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Créditos e Avisos
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Woratana, por criar esse script.