Estou usando esse Script do Mog_hunter para criar minha tela de Creditos.
//=============================================================================
// MOG_Credits.js
//=============================================================================
/*:
* @plugindesc (v1.1) Adiciona a cena de créditos na tela de título.
* @author Moghunter
*
* @param Command Name
* @desc Definição do nome do comando na tela de título.
* @default Credits
*
* @param Scrolling Speed
* @desc Velocidade de Scroll.
* @default 1
*
* @help
* =============================================================================
* +++ MOG - Credits (v1.1) +++
* By Moghunter
* https://atelierrgss.wordpress.com/
* =============================================================================
* Adiciona a cena de créditos na tela de título.
*
* =============================================================================
* UTILIZAÇÃO
* =============================================================================
* Serão necessários as imagens (img/system)
*
* CreditsA.png
* CreditsB.png
*
* A altura da imagem pode ser de qualquer tamanho.
*
* =============================================================================
* HISTÓRICO
* =============================================================================
* (v1.1) - Correção no efeito Background nas outras cenas.
*/
//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
var Imported = Imported || {};
Imported.MOG_Credits = true;
var Moghunter = Moghunter || {};
Moghunter.parameters = PluginManager.parameters('MOG_Credits');
Moghunter.credits_commandName = String(Moghunter.parameters['Command Name'] || "Credits");
Moghunter.credits_scrollSpeed = Number(Moghunter.parameters['Scrolling Speed'] || 1);
//=============================================================================
// ** Window Title Command
//=============================================================================
//==============================
// * make Command List
//==============================
var _mog_credits_wtc_makeCommandList = Window_TitleCommand.prototype.makeCommandList;
Window_TitleCommand.prototype.makeCommandList = function() {
_mog_credits_wtc_makeCommandList.call(this);
this.addCommand(String(Moghunter.credits_commandName), 'mcredits');
};
//=============================================================================
// ** Scene Tittle
//=============================================================================
//==============================
// * create Command Window
//==============================
var _mog_credits_createCommandWindow = Scene_Title.prototype.createCommandWindow;
Scene_Title.prototype.createCommandWindow = function() {
_mog_credits_createCommandWindow.call(this);
this._commandWindow.setHandler('mcredits', this.commandMCredits.bind(this));
};
//==============================
// * command MCredits
//==============================
Scene_Title.prototype.commandMCredits = function() {
this._commandWindow.close();
SceneManager.push(Scene_MCredits);
};
//=============================================================================
// ** Scene M Credits
//=============================================================================
//==============================
// * create Command Window
//==============================
function Scene_MCredits() {
this.initialize.apply(this, arguments);
}
Scene_MCredits.prototype = Object.create(Scene_MenuBase.prototype);
Scene_MCredits.prototype.constructor = Scene_MCredits;
//==============================
// * initialize
//==============================
Scene_MCredits.prototype.initialize = function() {
Scene_MenuBase.prototype.initialize.call(this);
};
//==============================
// * Create Mbackground
//==============================
Scene_MCredits.prototype.create_mbackground = function() {
};
//==============================
// * create
//==============================
Scene_MCredits.prototype.create = function() {
Scene_MenuBase.prototype.create.call(this);
this.createPictureCredit();
};
//==============================
// * create
//==============================
Scene_MCredits.prototype.createPictureCredit = function() {
this._creditsSpeed = Math.min(Math.max(Moghunter.credits_scrollSpeed,0.5),10);
this.pictureCredit = [];
this.pictureCredit[0] = new Sprite(ImageManager.loadSystem("CreditsA"));
this.addChild(this.pictureCredit[0]);
if (Imported.MOG_MenuParticles && !this.skip_particles()) {this.create_mparticles()};
this.pictureCredit[1] = new Sprite(ImageManager.loadSystem("CreditsB"));
this.pictureCredit[1].y = Graphics.boxHeight / 2;
this.pictureCredit[1].opacity = 0;
this.addChild(this.pictureCredit[1]);
};
//==============================
// * Press Any Key
//==============================
Scene_MCredits.prototype.pressAnyKey = function() {
if (TouchInput.isTriggered()) {return true};
if (TouchInput.isCancelled()) {return true};
if (Input.isTriggered("ok")) {return true};
if (Input.isTriggered("cancel")) {return true};
return false;
};
//==============================
// * Update
//==============================
Scene_MCredits.prototype.update = function() {
Scene_MenuBase.prototype.update.call(this);
this.pictureCredit[1].opacity += 1;
this.pictureCredit[1].y -= this._creditsSpeed;
if (this.pressAnyKey()) {SoundManager.playCursor();SceneManager.pop()};
if (this.pictureCredit[1].y < -this.pictureCredit[1].height) {SceneManager.pop()};
if (this._backgroundSprite) {this._backgroundSprite.visible = false};
};
Como posso fazer pra chamar a tela de creditos apartir de um evento no mapa?