Confira o Videos Épicos #45!
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class Window_Character < Window_Base def initialize super(0, 0, (window_width / 2) + 140, window_height + 12) self.z = 200 @positiony = 2 # Posição na tela @positionx = 2 self.y = ((Graphics.height) / 2) - (self.height / 2) self.x = ((Graphics.width) / 2) - (self.width / 2) @tempvalue = 1 self.draggable = true self.closable = true self.title = "Informações gerais" #classicon = 131 if StructManager.Player($game_system.MyIndex).Class == "1" #classicon = 134 if StructManager.Player($game_system.MyIndex).Class == "2" #classicon = 138 if StructManager.Player($game_system.MyIndex).Class == "3" #classicon = 132 if StructManager.Player($game_system.MyIndex).Class == "4" #self.contents.font.color = $ColorYellow @bttnfire = Button.new(self, 106, 179, 11, 11, "+", true) @bttnearth = Button.new(self, 106, 195, 11, 11, "+", true) @bttnwater = Button.new(self, 106, 211, 11, 11, "+", true) @bttnwind = Button.new(self, 244, 179, 11, 11, "+", true) @bttndark = Button.new(self, 244, 195, 11, 11, "+", true) @bttnlight = Button.new(self, 244, 211, 11, 11, "+", true) @bttnfirew = Button.new(self, 117, 179, 11, 11, "?", true) @bttnearthw = Button.new(self, 117, 195, 11, 11, "?", true) @bttnwaterw = Button.new(self, 117, 211, 11, 11, "?", true) @bttnwindw = Button.new(self, 255, 179, 11, 11, "?", true) @bttndarkw = Button.new(self, 255, 195, 11, 11, "?", true) @bttnlightw = Button.new(self, 255, 211, 11, 11, "?", true) #---------- @bttnfire.mouse_click { Network.RequestUsePoints(1) } @bttnearth.mouse_click { Network.RequestUsePoints(2) } @bttnwater.mouse_click { Network.RequestUsePoints(3) } @bttnwind.mouse_click { Network.RequestUsePoints(4) } @bttndark.mouse_click { Network.RequestUsePoints(5) } @bttnlight.mouse_click { Network.RequestUsePoints(6) } #self.contents.draw_text(1, -8, 128, 32, "Magias de classe") @bttnfirew.mouse_move { CheckMove(1) } @bttnearthw.mouse_move { CheckMove(2) } @bttnwaterw.mouse_move { CheckMove(3) } @bttnwindw.mouse_move { CheckMove(4) } @bttndarkw.mouse_move { CheckMove(5) } @bttnlightw.mouse_move { CheckMove(6) } @bttnfirew.mouse_leave { WindowManager.closeWindow('Subtitle') } @bttnearthw.mouse_leave { WindowManager.closeWindow('Subtitle') } @bttnwaterw.mouse_leave { WindowManager.closeWindow('Subtitle') } @bttnwindw.mouse_leave { WindowManager.closeWindow('Subtitle') } @bttndarkw.mouse_leave { WindowManager.closeWindow('Subtitle') } @bttnlightw.mouse_leave { WindowManager.closeWindow('Subtitle') } #self.contents.draw_text(1, 46, 128, 32, "Magias colecionadas") # @login = Button.new(self, 65, 140, 70, 20, Vocab::LoginButton) { login } # def initialize(win, x, y, i, &b) # def initialize(win, x, y, w, h, i) # draw_icon(233, 1, 0) # draw_icon(260, 1, 32) # draw_icon(165, 1, 64) # draw_icon(274, 1, 96) refresh end def CheckMove(index) WindowManager.showWindow('Subtitle') if index == 1 WindowManager.Window('Subtitle').setStatus("Força", "Aumenta o dano de seu ataque básico máximo.") elsif index == 2 WindowManager.Window('Subtitle').setStatus("Resistência", "Aumenta a quantidade de vida, a defesa física, e o dano mínimo.") elsif index == 3 WindowManager.Window('Subtitle').setStatus("Sorte", "Aumenta a chance de causar danos críticos.") elsif index == 4 WindowManager.Window('Subtitle').setStatus("Agilidade", "Aumenta a chance de se esquivar de ataques básicos.") elsif index == 5 WindowManager.Window('Subtitle').setStatus("Inteligência", "Aumenta a quantidade de mana, e dano minímo e máximo de magias.") elsif index == 6 WindowManager.Window('Subtitle').setStatus("Sabedoria", "Aumenta a regeneração de vida e a defesa mágica.") end end def refresh refresh_widgets self.contents.clear return if StructManager.Player($game_system.MyIndex).Equipment.nil? srcrec = Rect.new(0, 0, 40, 40) myclass = Constants::CLASSNAME[StructManager.Player($game_system.MyIndex).Class] data = StructManager.Player($game_system.MyIndex).Equipment.split(",") #self.contents.blt(86, 22, Cache.wing_hud("Small_#{myclass}_1_Face"), srcrec); self.contents.font.size = 16 self.contents.font.name = ["Ubuntu Light"] self.contents.draw_text(140, -4, 128, 32, "Profissões:") self.contents.draw_text(1, -4, 128, 32, "Personagem:") self.contents.draw_text(1, 12, 128, 32, StructManager.Player($game_system.MyIndex).Name) self.contents.draw_text(1, 36, 128, 32, "Raça:") self.contents.draw_text(1, 52, 128, 32, myclass) self.contents.draw_text(1, 152, 128, 32, "Atributos:") self.contents.font.color = $ColorRed self.contents.draw_text(1, 170, 128, 32, "Força:") self.contents.font.color = $ColorBrown self.contents.draw_text(1, 186, 128, 32, "Resistência:") self.contents.font.color = $ColorTurquoise self.contents.draw_text(1, 202, 128, 32, "Sorte:") self.contents.font.color = $ColorGreen self.contents.draw_text(140, 170, 128, 32, "Agilidade:") self.contents.font.color = $ColorYellow self.contents.draw_text(140, 186, 128, 32, "Inteligência:") self.contents.font.color = $ColorPink self.contents.draw_text(140, 202, 128, 32, "Sabedoria:") self.contents.font.color = $ColorWhite self.contents.draw_text(36, 170, 128, 32, StructManager.Player($game_system.MyIndex).Fire) self.contents.draw_text(63, 186, 128, 32, StructManager.Player($game_system.MyIndex).Earth) self.contents.draw_text(36, 202, 128, 32, StructManager.Player($game_system.MyIndex).Water) self.contents.draw_text(200, 170, 128, 32, StructManager.Player($game_system.MyIndex).Wind) self.contents.draw_text(205, 186, 128, 32, StructManager.Player($game_system.MyIndex).Dark) self.contents.draw_text(200, 202, 128, 32, StructManager.Player($game_system.MyIndex).Light) self.contents.draw_text(1, 76, 128, 32, "Vitalidade:") self.contents.draw_text(140, 92, 128, 32, "Regen/HP:") self.contents.draw_text(140, 108, 128, 32, "Regen/MP:") self.contents.draw_text(198, 92, 128, 32, StructManager.PlayerVitalityRegen($game_system.MyIndex)) self.contents.draw_text(198, 108, 128, 32, StructManager.PlayerSpiritRegen($game_system.MyIndex)) self.contents.draw_text(1, 92, 128, 32, "Espírito:") self.contents.draw_text(46, 92, 128, 32, StructManager.PlayerMaxSpirit($game_system.MyIndex)) self.contents.draw_text(62, 76, 128, 32, StructManager.PlayerMaxVitality($game_system.MyIndex)) self.contents.draw_text(1, 124, 128, 32, "Pontos de atributo:") self.contents.draw_text(106, 124, 128, 32, StructManager.Player($game_system.MyIndex).Points) #@iconclass = IconButton.new(self, 122, 42, classicon.to_i, true, 255) # draw_character(StructManager.Player($MyIndex.to_i).Sprite, StructManager.Player($MyIndex.to_i).Gender.to_i, 100, 70) self.contents.draw_text(1, 108, 128, 32, "Experiência:") self.contents.draw_text(64, 108, 128, 32, "#{StructManager.Player($game_system.MyIndex).Exp}/#{StructManager.ExpToNextLevel(StructManager.Player($game_system.MyIndex).Level)}") ### #dmg weapon = 0 helmet = 0 armor = 0 shield = 0 if !data[1].nil? weapon = data[2].split(';')[0].to_i level = data[2].split(';')[1].to_i if weapon > 0 extramdmgweapon = $data_weapons[weapon].params[0] + (($data_weapons[weapon].params[0].to_f / 100.0) * (level * 7)).to_i extradmgweapon = $data_weapons[weapon].params[2] + (($data_weapons[weapon].params[2].to_f / 100.0) * (level * 7)).to_i extradefweapon = $data_weapons[weapon].params[3] + (($data_weapons[weapon].params[3].to_f / 100.0) * (level * 7)).to_i extracritweapon = $data_weapons[weapon].params[7] + (($data_weapons[weapon].params[7].to_f / 100.0) * (level * 7)).to_i extraesqweapon = $data_weapons[weapon].params[6] + (($data_weapons[weapon].params[6].to_f / 100.0) * (level * 7)).to_i extrammagweapon = $data_weapons[weapon].params[1] + (($data_weapons[weapon].params[1].to_f / 100.0) * (level * 7)).to_i extramagweapon = $data_weapons[weapon].params[4] + (($data_weapons[weapon].params[4].to_f / 100.0) * (level * 7)).to_i extramdefweapon = $data_weapons[weapon].params[5] + (($data_weapons[weapon].params[5].to_f / 100.0) * (level * 7)).to_i end helmet = data[0].split(';')[0].to_i level = data[0].split(';')[1].to_i if helmet > 0 extradmghelmet = $data_armors[helmet].params[2] + (($data_armors[helmet].params[2].to_f / 100.0) * (level * 7)).to_i extradefhelmet = $data_armors[helmet].params[3] + (($data_armors[helmet].params[3].to_f / 100.0) * (level * 7)).to_i extramdmghelmet = $data_armors[helmet].params[0] + (($data_armors[helmet].params[0].to_f / 100.0) * (level * 7)).to_i extracrithelmet = $data_armors[helmet].params[7] + (($data_armors[helmet].params[7].to_f / 100.0) * (level * 7)).to_i extraesqhelmet = $data_armors[helmet].params[6] + (($data_armors[helmet].params[6].to_f / 100.0) * (level * 7)).to_i extrammaghelmet = $data_armors[helmet].params[1] + (($data_armors[helmet].params[1].to_f / 100.0) * (level * 7)).to_i extramaghelmet = $data_armors[helmet].params[4] + (($data_armors[helmet].params[4].to_f / 100.0) * (level * 7)).to_i extramdefhelmet = $data_armors[helmet].params[5] + (($data_armors[helmet].params[5].to_f / 100.0) * (level * 7)).to_i end armor = data[1].split(';')[0].to_i level = data[1].split(';')[1].to_i if armor > 0 extradmgarmor = $data_armors[armor].params[2] + (($data_armors[armor].params[2].to_f / 100.0) * (level * 7)).to_i extradefarmor = $data_armors[armor].params[3] + (($data_armors[armor].params[3].to_f / 100.0) * (level * 7)).to_i extramdmgarmor = $data_armors[armor].params[0] + (($data_armors[armor].params[0].to_f / 100.0) * (level * 7)).to_i extracritarmor = $data_armors[armor].params[7] + (($data_armors[armor].params[7].to_f / 100.0) * (level * 7)).to_i extraesqarmor = $data_armors[armor].params[6] + (($data_armors[armor].params[6].to_f / 100.0) * (level * 7)).to_i extrammagarmor = $data_armors[armor].params[1] + (($data_armors[armor].params[1].to_f / 100.0) * (level * 7)).to_i extramagarmor = $data_armors[armor].params[4] + (($data_armors[armor].params[4].to_f / 100.0) * (level * 7)).to_i extramdefarmor = $data_armors[armor].params[5] + (($data_armors[armor].params[5].to_f / 100.0) * (level * 7)).to_i end shield = data[3].split(';')[0].to_i level = data[3].split(';')[1].to_i if shield > 0 extradmgshield = $data_armors[shield].params[2] + (($data_armors[shield].params[2].to_f / 100.0) * (level * 7)).to_i extradefshield = $data_armors[shield].params[3] + (($data_armors[shield].params[3].to_f / 100.0) * (level * 7)).to_i extramdmgshield = $data_armors[shield].params[0] + (($data_armors[shield].params[0].to_f / 100.0) * (level * 7)).to_i extracritshield = $data_armors[shield].params[7] + (($data_armors[shield].params[7].to_f / 100.0) * (level * 7)).to_i extraesqshield = $data_armors[shield].params[6] + (($data_armors[shield].params[6].to_f / 100.0) * (level * 7)).to_i extrammagshield = $data_armors[shield].params[1] + (($data_armors[shield].params[1].to_f / 100.0) * (level * 7)).to_i extramagshield = $data_armors[shield].params[4] + (($data_armors[shield].params[4].to_f / 100.0) * (level * 7)).to_i extramdefshield = $data_armors[shield].params[5] + (($data_armors[shield].params[5].to_f / 100.0) * (level * 7)).to_i end end ### self.contents.draw_text(1, 222, 128, 32, "Ataque Básico:") extradmgshield = 0 if extradmgshield.nil? extradmgarmor = 0 if extradmgarmor.nil? extradmgweapon = 0 if extradmgweapon.nil? extradmghelmet = 0 if extradmghelmet.nil? extramdmgshield = 0 if extramdmgshield.nil? extramdmgarmor = 0 if extramdmgarmor.nil? extramdmgweapon = 0 if extramdmgweapon.nil? extramdmghelmet = 0 if extramdmghelmet.nil? minatq = (StructManager.Player($game_system.MyIndex).Earth.to_f * 0.7) + extramdmgshield + extramdmgarmor + extramdmghelmet + extramdmgweapon maxatq = (StructManager.Player($game_system.MyIndex).Fire.to_f * 1.8) + extradmgshield + extradmgarmor + extradmghelmet + extradmgweapon if StructManager.Player($game_system.MyIndex).Class == 6 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 39 && StructManager.Skill(i).level > 0 minatq = (StructManager.Player($game_system.MyIndex).Wind.to_f * 0.7) + extramdmgshield + extramdmgarmor + extramdmghelmet + extramdmgweapon maxatq = (StructManager.Player($game_system.MyIndex).Wind.to_f * 1.8) + extradmgshield + extradmgarmor + extradmghelmet + extradmgweapon minatq += (StructManager.Player($game_system.MyIndex).Earth.to_f * 0.7) maxatq += (StructManager.Player($game_system.MyIndex).Fire.to_f * 1.8) end end end end if StructManager.Player($game_system.MyIndex).Class == 5 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 35 && StructManager.Skill(i).level > 0 minatq = (StructManager.Player($game_system.MyIndex).Earth.to_f * 0.7) + extramdmgshield + extramdmgarmor + extramdmghelmet + extramdmgweapon maxatq = (StructManager.Player($game_system.MyIndex).Earth.to_f * 1.8) + extradmgshield + extradmgarmor + extradmghelmet + extradmgweapon minatq += (StructManager.Player($game_system.MyIndex).Fire.to_f * 0.7) maxatq += (StructManager.Player($game_system.MyIndex).Fire.to_f * 1.8) end end end end if StructManager.Player($game_system.MyIndex).SORE minatq = minatq / 2 maxatq = maxatq / 2 end self.contents.draw_text(80, 222, 128, 32, "#{minatq.to_i}~#{maxatq.to_i}") self.contents.draw_text(1, 238, 128, 32, "Resistência Física:") extradefshield = 0 if extradefshield.nil? extradefarmor = 0 if extradefarmor.nil? extradefweapon = 0 if extradefweapon.nil? extradefhelmet = 0 if extradefhelmet.nil? defense = (StructManager.Player($game_system.MyIndex).Earth.to_f * 0.05) + extradefshield + extradefarmor + extradefhelmet + extradefweapon if StructManager.Player($game_system.MyIndex).SORE defense = defense / 2 end self.contents.draw_text(95, 238, 128, 32, "#{defense.to_i}%") self.contents.draw_text(140, 222, 128, 32, "Esquiva:") extraesqshield = 0 if extraesqshield.nil? extraesqarmor = 0 if extraesqarmor.nil? extraesqweapon = 0 if extraesqweapon.nil? extraesqhelmet = 0 if extraesqhelmet.nil? dodge = (StructManager.Player($game_system.MyIndex).Wind.to_f * 0.3) + extraesqshield + extraesqarmor + extraesqhelmet + extraesqweapon if StructManager.Player($game_system.MyIndex).SORE dodge = dodge / 2 end self.contents.draw_text(186, 222, 128, 32, "#{dodge.round(1)}") self.contents.draw_text(140, 238, 128, 32, "Ataque Mágico:") extrammagshield = 0 if extrammagshield.nil? extrammagarmor = 0 if extrammagarmor.nil? extrammagweapon = 0 if extrammagweapon.nil? extrammaghelmet = 0 if extrammaghelmet.nil? extramagshield = 0 if extramagshield.nil? extramagarmor = 0 if extramagarmor.nil? extramagweapon = 0 if extramagweapon.nil? extramaghelmet = 0 if extramaghelmet.nil? mindark = StructManager.Player($game_system.MyIndex).Dark.to_f * 0.1 + extrammagshield + extrammagarmor + extrammaghelmet + extrammagweapon maxdark = StructManager.Player($game_system.MyIndex).Dark.to_f * 1.5 + extramagshield + extramagarmor + extramaghelmet + extramagweapon if StructManager.Player($game_system.MyIndex).Class == 6 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 39 && StructManager.Skill(i).level > 0 mindark = StructManager.Player($game_system.MyIndex).Wind.to_f * 0.1 + extrammagshield + extrammagarmor + extrammaghelmet + extrammagweapon maxdark = StructManager.Player($game_system.MyIndex).Wind.to_f * 1.5 + extramagshield + extramagarmor + extramaghelmet + extramagweapon end end end end if StructManager.Player($game_system.MyIndex).Class == 5 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 35 && StructManager.Skill(i).level > 0 mindark = StructManager.Player($game_system.MyIndex).Earth.to_f * 0.1 + extrammagshield + extrammagarmor + extrammaghelmet + extrammagweapon maxdark = StructManager.Player($game_system.MyIndex).Earth.to_f * 1.5 + extramagshield + extramagarmor + extramaghelmet + extramagweapon end end end end if StructManager.Player($game_system.MyIndex).Class == 1 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 46 && StructManager.Skill(i).level > 0 mindark += (mindark / 100) * 10 maxdark += (maxdark / 100) * 10 end end end end if StructManager.Player($game_system.MyIndex).SORE mindark = mindark / 2 maxdark = maxdark / 2 end self.contents.draw_text(222, 238, 128, 32, "#{mindark.to_i}~#{maxdark.to_i}") self.contents.draw_text(1, 254, 128, 32, "Crítico:") extracritshield = 0 if extracritshield.nil? extracritarmor = 0 if extracritarmor.nil? extracritweapon = 0 if extracritweapon.nil? extracrithelmet = 0 if extracrithelmet.nil? critical = (StructManager.Player($game_system.MyIndex).Water.to_f * 0.2) + extracritshield + extracritarmor + extracrithelmet + extracritweapon if StructManager.Player($game_system.MyIndex).Class == 4 for i in 1..16 if !StructManager.Skill(i).nil? if StructManager.Skill(i).num == 48 && StructManager.Skill(i).level > 0 critical += StructManager.Skill(i).level * 1.5 end end end end if StructManager.Player($game_system.MyIndex).SORE critical = critical / 2 end self.contents.draw_text(41, 254, 128, 32, "#{critical.round(1)}") self.contents.draw_text(140, 254, 128, 32, "Resistência Mágica:") extramdefshield = 0 if extramdefshield.nil? extramdefarmor = 0 if extramdefarmor.nil? extramdefweapon = 0 if extramdefweapon.nil? extramdefhelmet = 0 if extramdefhelmet.nil? defm = (StructManager.Player($game_system.MyIndex).Light.to_f * 0.05) + extramdefshield + extramdefarmor + extramdefhelmet + extramdefweapon if StructManager.Player($game_system.MyIndex).SORE defm = defm / 2 end self.contents.draw_text(242, 254, 128, 32, "#{defm.to_i}%") if StructManager.Player($game_system.MyIndex).Points.to_i >= 1 return if @bttnfire.nil? @bttnfire.set_visibility(true) if !@bttnfire.visibility? @bttnearth.set_visibility(true) if !@bttnearth.visibility? @bttnwater.set_visibility(true) if !@bttnwater.visibility? @bttnwind.set_visibility(true) if !@bttnwind.visibility? @bttndark.set_visibility(true) if !@bttndark.visibility? @bttnlight.set_visibility(true) if !@bttnlight.visibility? @bttnfirew.set_visibility(true) if !@bttnfirew.visibility? @bttnearthw.set_visibility(true) if !@bttnearthw.visibility? @bttnwaterw.set_visibility(true) if !@bttnwaterw.visibility? @bttnwindw.set_visibility(true) if !@bttnwindw.visibility? @bttndarkw.set_visibility(true) if !@bttndarkw.visibility? @bttnlightw.set_visibility(true) if !@bttnlightw.visibility? else @bttnfire.set_visibility(false) if @bttnfire.visibility? @bttnearth.set_visibility(false) if @bttnearth.visibility? @bttnwater.set_visibility(false) if @bttnwater.visibility? @bttnwind.set_visibility(false) if @bttnwind.visibility? @bttndark.set_visibility(false) if @bttndark.visibility? @bttnlight.set_visibility(false) if @bttnlight.visibility? @bttnfirew.set_visibility(false) if @bttnfirew.visibility? @bttnearthw.set_visibility(false) if @bttnearthw.visibility? @bttnwaterw.set_visibility(false) if @bttnwaterw.visibility? @bttnwindw.set_visibility(false) if @bttnwindw.visibility? @bttndarkw.set_visibility(false) if @bttndarkw.visibility? @bttnlightw.set_visibility(false) if @bttnlightw.visibility? end end #-------------------------------------------------------------------------- # * Aquisição da largura da janela #-------------------------------------------------------------------------- def window_width Graphics.width / 2 end #-------------------------------------------------------------------------- # * Aquisição da altura da janela #-------------------------------------------------------------------------- def window_height fitting_height(11) end def hide(trink = false) WindowManager.closeWindow('Job') if !trink WindowManager.closeWindow('Subtitle') if WindowManager.Window('Subtitle').visible super end end