Levando em conta de que não está utilizando nenhum script adicional, para remover o nível (e também a experiência) dos menus citados basta utilizar isso aqui:
#===============================================================================
# Simplified Remove Level
#===============================================================================
class Window_Base < Window
def draw_actor_simple_status(actor, x, y)
draw_actor_name(actor, x, y)
draw_actor_icons(actor, x, y + line_height * 2)
draw_actor_class(actor, x + 120, y)
draw_actor_hp(actor, x + 120, y + line_height * 1)
draw_actor_mp(actor, x + 120, y + line_height * 2)
end
end # Window_Base
class Window_Status < Window_Selectable
def draw_block2(y)
draw_actor_face(@actor, 8, y)
draw_basic_info(136, y)
end
def draw_basic_info(x, y)
draw_actor_icons(@actor, x, y + line_height * 1)
draw_actor_hp(@actor, x, y + line_height * 2)
draw_actor_mp(@actor, x, y + line_height * 3)
end
end # Window_StatusÉ só colar em um espaço vazio na área de scripts adicionais.