O TEMA DO FÓRUM ESTÁ EM MANUTENÇÃO. FEEDBACKS AQUI: ACESSAR

Ajuda com erro no script x_x

Iniciado por TeslaHero, 31/03/2013 às 14:30

Bom, ja me ajudaram no passadoRaizen com esse mesmo script, mas meu HD tinha ido pro pau... Recentemente tomei coragem pra recomeçar meu projeto, mas como não manjo de scripts, não adianta nada eu recomeçar e ter o mesmo erro de antes.

Ai vai o erro e o script que ta dando erro:

OBS: Pelo que lembro, ele falou sobre ter muitos "@" onde não deveriam ter, e eu não sei concertar. Desculpem e obrigado. \o



#==============================================================================
# š RGSS3-Extension
# LNX11bskin_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX#ƒXƒLƒ"Ý'è
# @™uƒXƒ^ƒ"ƒ_[ƒhvƒvƒŠƒZƒbƒg
#
# @,±,̃XƒNƒŠƒvƒg,Í LNX11b_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX ,̐Ý'èƒXƒNƒŠƒvƒg,Å,·B
# @LNX11b ,Ì"®ì,É•K{,Å,·,Ì,ŁA•K,¸"±"ü,µ,Ä,­,¾,³,¢B
# @ƒXƒLƒ"ƒtƒ@ƒCƒ‹,Í Graphics/System ,ɃCƒ"ƒ|[ƒg,µ,Ä,­,¾,³,¢B
#   
# @version   : 1.00 (12/02/28)
# @author    : ,à,à,Ü,é
# @reference : http://peachround.blog.fc2.com/blog-entry-12.html
#
#==============================================================================

module LNX11
  #--------------------------------------------------------------------------
  # œ Šî–{Ý'è
  #--------------------------------------------------------------------------
  # ƒXƒe[ƒ^ƒX'S'Ì,̍À•W'²®  :x = XÀ•W / :y = YÀ•W
  STATUS_OFFSET = {:x => 60, :y => 0}
  
  # ƒAƒNƒ^[1l, ,½,è,̃Xƒe[ƒ^ƒX•
  STATUS_WIDTH  = 64
end
module LNX11b
  #--------------------------------------------------------------------------
  # œ ƒƒCƒ"ƒXƒLƒ"
  #--------------------------------------------------------------------------
  MAIN_SKIN = {
  :enabled => true,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_mainskin",   # ƒXƒLƒ",̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢   true = —LŒø / false = –³Œø
  :x =>  2, :y => 44, :z =>  0,    # XYZ À•W
  }
  #--------------------------------------------------------------------------
  # œ ƒXƒe[ƒgƒXƒLƒ"
  #--------------------------------------------------------------------------
  STATE_SKIN = {
  :enabled => true,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_stateskin",  # ƒXƒLƒ",̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,      # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => -80, :y => -18, :z => 2,   # XYZ À•W
  }
  #--------------------------------------------------------------------------
  # œ ƒXƒe[ƒgƒAƒCƒRƒ"
  #--------------------------------------------------------------------------
  STATE_ICON = {
  # › Šî–{
  :enabled => true,    # •\Ž¦,·,é,©H           true = •\Ž¦ / false = "ñ•\Ž¦
  :x_fixed => true,    # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => -76, :y => -8, :z => 1,    # XYZ À•W
  # › ‹@"\
  :size             => 2,          # ˆê"x,É•\Ž¦,·,éƒAƒCƒRƒ""
  :scroll_interval  => 30,         # ƒXƒNƒ[ƒ‹'¬"x(ƒtƒŒ[ƒ€)
  :background_color => Color.new(0, 0, 0, 0),  # ƒXƒe[ƒgƒAƒCƒRƒ",Ì"wŒiF
  }
  #--------------------------------------------------------------------------
  # œ –¼'O 
  #--------------------------------------------------------------------------
  NAME = {
  # › Šî–{
  :enabled => false,  # •\Ž¦,·,é,©H           true = •\Ž¦ / false = "ñ•\Ž¦
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => -76, :y => -8, :z => 2,     # XYZ À•W
  # › ‹@"\
  :bitmap_name => false, # –¼'O•\Ž¦,ɉæ'œ,ðŽg—p,·,é true = —LŒø / false = –³Œø
  
    # bitmap_name => false :  –¼'O•\Ž¦,ɉæ'œ,ðŽg—p,µ,È,¢ê‡
    :width  => 96, :height => 20, # –¼'O,̃TƒCƒY :width = • / :height = ,,³
    :name   => ["VL Gothic"], # ƒtƒHƒ"ƒg–¼
    :size   => 16,            # ƒtƒHƒ"ƒgƒTƒCƒY
    :bold   => false,         # '¾Žš    true = —LŒø / false = –³Œø
    :italic => false,         # ŽÎ'Ì    true = —LŒø / false = –³Œø
    :align  => 0,             # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
    # •`‰æF([•¶ŽšF, ‰Žæ,èF])
    :color  => [Color.new(255, 255, 255), Color.new(0, 0, 0, 192)],
    
  # ƒXƒe[ƒg,ª•\Ž¦,³,ê,Ä,¢,鎞AŽ©"®"I,ɉB,· true = —LŒø / false = –³Œø
  :auto_hide   => true
  }
  #--------------------------------------------------------------------------
  # œ HP ƒQ[ƒW
  #--------------------------------------------------------------------------
  HP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,              # •\Ž¦,·,é,©H   true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_hpgauge",  # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,     # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 6, :y => 55, :z => 2,    # XYZ À•W
  # › ‹@"\
  :number_link => true,  # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed@     => 4.0,   # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)
  :type        => 0,     # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW,̐Ý'è
    :crisis    => 0.25,  # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,   # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto, # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,     # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ MP ƒQ[ƒW
  #--------------------------------------------------------------------------
  MP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,             # •\Ž¦,·,é,©H     true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_mpgauge", # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,      # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 6, :y => 77, :z => 2,   # XYZ À•W
  # › ‹@"\
  :number_link => true,   # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed@     => 4.0,    # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)  
  :type        => 0,      # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW,̐Ý'è
    :crisis    => 0.25,   # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,    # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)  
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width     => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto,  # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,      # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ TP ƒQ[ƒW
  #--------------------------------------------------------------------------
  TP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,              # •\Ž¦,·,é,©H   true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_tpcircle", # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,     # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 16, :y => 0, :z => 3,    # XYZ À•W
  # › ‹@"\
  :number_link => true,  # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed@     => 4.0,   # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)  
  :type        => 1,     # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW,̐Ý'è
    :crisis    => 0.25,  # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,   # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width     => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto, # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,     # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ HP "Žš
  #--------------------------------------------------------------------------
  HP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_largenumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 64, :y => 39, :z => 4,      # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 2,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => 0.0,     # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ MP "Žš
  #--------------------------------------------------------------------------
  MP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_largenumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 64, :y => 61, :z => 4,      # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 2,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ TP "Žš
  #--------------------------------------------------------------------------
  TP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_smallnumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 34, :y => 14, :z => 5,      # XYZ À•W
  # › ‹@"\
  :digit   => 3,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 1,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => -1.0,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ Å'å HP "Žš
  #--------------------------------------------------------------------------
  MAXHP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_smallnumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 64, :y => 39, :z => 6,      # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 0,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => 0.0,     # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }  
  #--------------------------------------------------------------------------
  # œ Å'å MP "Žš
  #--------------------------------------------------------------------------
  MAXMP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_smallnumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 64, :y => 61, :z => 6,      # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 0,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }  
  #--------------------------------------------------------------------------
  # œ Å'å TP "Žš
  #--------------------------------------------------------------------------
  MAXTP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_smallnumber", # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => false,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 34, :y => 26, :z => 6,      # XYZ À•W
  # › ‹@"\
  :digit   => 3,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 1,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => -1.0,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #
  # Ý'è,±,±,Ü,Å ,¨"æ,ê—l,Å,µ,½B
  #
end
#==============================================================================
# ¡ LNXƒXƒNƒŠƒvƒg"±"üî•ñ
#==============================================================================
$lnx_include = {} if $lnx_include == nil
$lnx_include[:lnx11bskin] = 100 # version
p "OK:LNX11bskin_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX#ƒXƒLƒ"Ý'è"

=P
#==============================================================================
# š RGSS3-Extension
# LNX11bskin_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX#ƒXƒLƒ"Ý'è
# @™uEƒvƒ‰ƒXvƒvƒŠƒZƒbƒg
#
# @,±,̃XƒNƒŠƒvƒg,Í LNX11b_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX ,̐Ý'èƒXƒNƒŠƒvƒg,Å,·B
# @LNX11b ,Ì"®ì,É•K{,Å,·,Ì,ŁA•K,¸"±"ü,µ,Ä,­,¾,³,¢B
# @ƒXƒLƒ"ƒtƒ@ƒCƒ‹,Í Graphics/System ,ɃCƒ"ƒ|[ƒg,µ,Ä,­,¾,³,¢B
#   
# @version   : 1.00 (12/02/28)
# @author    : ,à,à,Ü,é
# @reference : http://peachround.blog.fc2.com/blog-entry-12.html
#
#==============================================================================

module LNX11
  #--------------------------------------------------------------------------
  # œ Šî–{Ý'è
  #--------------------------------------------------------------------------
  # ƒXƒe[ƒ^ƒX'S'Ì,̍À•W'²®  :x = XÀ•W / :y = YÀ•W
  STATUS_OFFSET = {:x => 0, :y => 12}
  
  # ƒAƒNƒ^[1l, ,½,è,̃Xƒe[ƒ^ƒX•
  STATUS_WIDTH  = 120
end
module LNX11b
  #--------------------------------------------------------------------------
  # œ ƒƒCƒ"ƒXƒLƒ"
  #--------------------------------------------------------------------------
  MAIN_SKIN = {
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_mainskin", # ƒXƒLƒ",̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢   true = —LŒø / false = –³Œø
  :x =>  26, :y => 36, :z =>  0,    # XYZ À•W
  }
  #--------------------------------------------------------------------------
  # œ ƒXƒe[ƒgƒXƒLƒ"
  #--------------------------------------------------------------------------
  STATE_SKIN = {
  :enabled => true,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_stateskin", # ƒXƒLƒ",̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,      # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => -1, :y => 35, :z => 1,   # XYZ À•W
  }
  #--------------------------------------------------------------------------
  # œ ƒXƒe[ƒgƒAƒCƒRƒ"
  #--------------------------------------------------------------------------
  STATE_ICON = {
  # › Šî–{
  :enabled => true,      # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :x_fixed => true,      # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 4, :y => 41, :z => 2,    # XYZ À•W
  # › ‹@"\
  :size             => 1,          # ˆê"x,É•\Ž¦,·,éƒAƒCƒRƒ""
  :scroll_interval  => 30,         # ƒXƒNƒ[ƒ‹'¬"x(ƒtƒŒ[ƒ€)
  :background_color => Color.new(0, 0, 0, 0),  # ƒXƒe[ƒgƒAƒCƒRƒ",Ì"wŒiF
  }
  #--------------------------------------------------------------------------
  # œ –¼'O 
  #--------------------------------------------------------------------------
  NAME = {
  # › Šî–{
  :enabled => false,  # •\Ž¦,·,é,©H           true = •\Ž¦ / false = "ñ•\Ž¦
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => -76, :y => -8, :z => 2,   # XYZ À•W
  # › ‹@"\
  :bitmap_name => false, # –¼'O•\Ž¦,ɉæ'œ,ðŽg—p,·,é true = —LŒø / false = –³Œø
  
    # bitmap_name => false :  –¼'O•\Ž¦,ɉæ'œ,ðŽg—p,µ,È,¢ê‡
    :width  => 96, :height => 20, # –¼'O,̃TƒCƒY :width = • / :height = ,,³
    :name   => ["VL Gothic"], # ƒtƒHƒ"ƒg–¼
    :size   => 16,            # ƒtƒHƒ"ƒgƒTƒCƒY
    :bold   => false,         # '¾Žš    true = —LŒø / false = –³Œø
    :italic => false,         # ŽÎ'Ì    true = —LŒø / false = –³Œø
    :align  => 0,             # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
    # •`‰æF([•¶ŽšF, ‰Žæ,èF])
    :color  => [Color.new(255, 255, 255), Color.new(0, 0, 0, 192)],
    
  # ƒXƒe[ƒg,ª•\Ž¦,³,ê,Ä,¢,鎞AŽ©"®"I,ɉB,· true = —LŒø / false = –³Œø
  :auto_hide   => true
  }
  #--------------------------------------------------------------------------
  # œ HP ƒQ[ƒW
  #--------------------------------------------------------------------------
  HP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,             # •\Ž¦,·,é,©H   true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_hpgauge",  # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,     # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 31, :y => 43, :z => 2,    # XYZ À•W
  # › ‹@"\
  :number_link => true,  # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed     => 4.0,   # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)
  :type        => 0,     # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW
    :crisis    => 0.25,  # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,   # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto, # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,     # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ MP ƒQ[ƒW
  #--------------------------------------------------------------------------
  MP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,              # •\Ž¦,·,é,©H    true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_mpgauge", # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,      # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 37, :y => 59, :z => 2,   # XYZ À•W
  # › ‹@"\
  :number_link => true,   # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed      => 4.0,    # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)  
  :type        => 0,      # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW
    :crisis    => 0.25,   # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,    # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)  
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width     => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto,  # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,      # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ TP ƒQ[ƒW
  #--------------------------------------------------------------------------
  TP_GAUGE_FORMAT = {
  # › Šî–{
  :enabled => true,              # •\Ž¦,·,é,©H   true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_tpcircle",  # ƒQ[ƒW,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,     # X À•W,ðŽ©"®'²®,µ,È,¢ true = —LŒø / false = –³Œø
  :x => 83, :y => 2, :z => 3,    # XYZ À•W
  # › ‹@"\
  :number_link => true,  # ƒQ[ƒW—Ê,ð•\Ž¦,³,ê,Ä,¢,é•\Ž¦,ƈê'v,³,¹,é
  :speed     => 4.0,   # ƒQ[ƒW•Ï‰»ƒXƒs[ƒh 1.0ˆÈã(ˆê'v,³,¹,È,¢ê‡)  
  :type        => 1,     # ƒQ[ƒWƒ^ƒCƒv 0 = ‰¡ƒQ[ƒW / 1 = ƒZƒ‹ƒQ[ƒW
  
    # type => 0 : ‰¡ƒQ[ƒW
    :crisis    => 0.25,  # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
    :s_speed   => 0.2,   # ƒTƒuƒQ[ƒW•Ï‰»ƒXƒs[ƒh(pixel per frame)
    
    # type => 1 : ƒZƒ‹ƒQ[ƒW,̐Ý'è
    :width     => 36, :height => 36, # ƒZƒ‹,̃TƒCƒY :width = • / :height = ,,³
    :pattern   => :auto, # ƒpƒ^[ƒ"" :auto ,ðŽw'è,·,é,ƃpƒ^[ƒ"",ðŽ©"®"»'è
    :direction => 1,     # ƒpƒ^[ƒ",Ì•ûŒü 0 = ‰¡ / 1 = c
  }
  #--------------------------------------------------------------------------
  # œ HP "Žš
  #--------------------------------------------------------------------------
  HP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_largenumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 106, :y => 34, :z => 4,     # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -1,      # ŽšŠÔ
  :align   => 2,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => 0.0,     # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ MP "Žš
  #--------------------------------------------------------------------------
  MP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_largenumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 112, :y => 50, :z => 4,     # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -1,      # ŽšŠÔ
  :align   => 2,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ TP "Žš
  #--------------------------------------------------------------------------
  TP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => true,                 # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_smallnumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 102, :y => 16, :z => 5,     # XYZ À•W
  # › ‹@"\
  :digit   => 3,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 1,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => -1.0,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ Å'å HP "Žš
  #--------------------------------------------------------------------------
  MAXHP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_smallnumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 106, :y => 38, :z => 6,     # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -1,      # ŽšŠÔ
  :align   => 0,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => 0.0,     # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ Å'å MP "Žš
  #--------------------------------------------------------------------------
  MAXMP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_smallnumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 112, :y => 54, :z => 6,     # XYZ À•W
  # › ‹@"\
  :digit   => 4,       # Œ..."
  :spacing => -1,      # ŽšŠÔ
  :align   => 0,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => 0.25,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #--------------------------------------------------------------------------
  # œ Å'å TP "Žš
  #--------------------------------------------------------------------------
  MAXTP_NUMBER_FORMAT = {
  # › Šî–{
  :enabled => false,                # •\Ž¦,·,é,©H true = •\Ž¦ / false = "ñ•\Ž¦
  :bitmap  => "Lnx11b_plus_smallnumber",  # "Žš,̃tƒ@ƒCƒ‹–¼
  :x_fixed => true,   # X À•W,ðŽ©"®'²®,µ,È,¢    true = —LŒø / false = –³Œø
  :x => 102, :y => 24, :z => 6,     # XYZ À•W
  # › ‹@"\
  :digit   => 3,       # Œ..."
  :spacing => -2,      # ŽšŠÔ
  :align   => 1,       # •¶Žš'µ,¦ 0 = ¶'µ,¦ / 1 = '†‰›'µ,¦ / 2 = ‰E'µ,¦
  :speed   => 12,      # "Žš,̕ω»ƒXƒs[ƒh 1 ˆÈã
  :crisis  => -1.0,    # ƒsƒ"ƒ`ó'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  :dead    => -1.0,    # Ž€–Só'Ô,Æ,Ý,È,·ƒp[ƒZƒ"ƒe[ƒW
  }
  #
  # Ý'è,±,±,Ü,Å ,¨"æ,ê—l,Å,µ,½B
  #
end
#==============================================================================
# ¡ LNXƒXƒNƒŠƒvƒg"±"üî•ñ
#==============================================================================
$lnx_include = {} if $lnx_include == nil
$lnx_include[:lnx11bskin] = 100 # version
p "OK:LNX11bskin_ƒŠƒtƒH[ƒ€Eƒoƒgƒ‹ƒXƒe[ƒ^ƒX#ƒXƒLƒ"Ý'è"